Spellcaster Documentation

Spellcaster Documentation for D&U:

  • Project Statement
  • IPO Charts
  • Storyboard
  • DFDs
  • Screen Designs
  • Limited Prototype
  • Data Dictionary
  • Gantt Chart
  • Hierarchy Chart

As you can see, this isn’t a really verbose post, but enough to see where I’m at, struggling through the uselessness of SDD documentation.

[Edit]Sorry about the abbr tag left open! It’s now fixed.[/Edit]

Published in: on February 26, 2008 at 3:36 pm  Comments Off on Spellcaster Documentation  
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SDD Walkthrough

So I did my SDD Walkthrough for Spellcaster today, and passed successfully along with (I believe) all the other members of my Software class.

I’ve already done the Initial Prototype, so that’s one step from D&U out of the way, but there’s all the nasty documentation to get done.

Published in: on February 13, 2008 at 5:16 pm  Comments (1)  
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Today’s lessons

Well, today I did a number of things.

One useful thing was giving a mini-lecture on CGI (with a direction towards Python), and Python 3k to my software class.  They really don’t understand the usefulness of one-liners in programming.  Hmm.  Maybe ‘usefulness’ is the wrong word.

In other news, I’ve named my 2nd USB disk partition “The Horse”.  It makes absolutely no sense unless you mount it (Massive groans from the not audience).  (1st partition is a persistent filesystem for my Ubuntu Live CD – it still is not working well, but I haven’t really tinkered with it yet)

And today’s final topic is my software project, of which I have to present a practical way of implementing my game in a 10 minute interview with my teacher.  Unfortunately, our computing rooms are exclusively Mac OS X, and thus I have a limited idea of how to demo my work on them.
I know that I can use PyGTK on Windows & Linux, but unfortunately the only real way for Mac is to rewrite the GTK libraries wrapping Tkinter.  Suggestions welcome!

And I’m going to try and link up this not blog to some blogs of friends & people I know.

Published in: on February 4, 2008 at 6:51 pm  Comments (1)  
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OK, here’s an update on some of my projects.

I’m currently working on a Python-based CMS. It’s going slowly at the moment, due to my slow algorithm design. The latest version is available on my private server, which probably isn’t online at the moment.

I’ve also started work on my HSC SDD personal project work, which is a PyGTK implementation of Spellcaster (aka Waving Hands, Firetop Mountain, Warlocks). I highly recommend you take a look at one of the implementations (Warlocks is the latest), and have a try of the game.

Published in: on February 2, 2008 at 3:49 pm  Comments (2)  
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